Start in 3 steps
Worldprint turns your Unity scene (terrain, trees, water, buildings) into a stylized map. You show that map in your game UI as a minimap, a world map or a full-screen map you drag and zoom.
You need a scene with a Terrain (or a ground made of meshes). The five-minute path is: bake, pick a theme, add the map. If the package is not in your project yet, start with Install. To see a finished example first, open the demo island.
Bake the scene
Open the scene, then Window > Worldprint and click Bake Scene Map. Worldprint reads your terrain, trees,
water and buildings, and draws their map. It marks what it recognizes with Map Building, Map Tree and
Map Object components, so you can correct it later. The details are in The Worldprint window.
Pick a theme
A theme is the look of the map. In the window, open Theme and choose one: Topographic, Tanaka, Paper cut, OpenStreetMap, Parchment, Tactical or Cartoon. You can switch at any time. See Themes.
Add the map to the scene
Click Add Map to Scene: the map shows in the Game view at once. Press Play to drag and zoom it. For a corner minimap that follows the player, click Add Minimap instead (see Minimap and world map).
The map files are written to Assets/StreamingAssets/Worldprint/<scene>/ and ship with your build.
Next
Mark up your scene: tell the map about the objects of your scene.
The Map View component: control the map from code.
Minimap and world map: minimap, world map and fog of war.
Real-world maps: show a real place instead of your scene.
Make a player build: ship the map with your game.
Put your map on the web: show the same map on a website.
Troubleshooting: when something does not look right.