Start in 3 steps

Worldprint turns your Unity scene (terrain, trees, water, buildings) into a stylized map. You show that map in your game UI as a minimap, a world map or a full-screen map you drag and zoom.

You need a scene with a Terrain (or a ground made of meshes). The five-minute path is: bake, pick a theme, add the map. If the package is not in your project yet, start with Install. To see a finished example first, open the demo island.

Bake the scene

Open the scene, then Window > Worldprint and click Bake Scene Map. Worldprint reads your terrain, trees, water and buildings, and draws their map. It marks what it recognizes with Map Building, Map Tree and Map Object components, so you can correct it later. The details are in The Worldprint window.

Pick a theme

A theme is the look of the map. In the window, open Theme and choose one: Topographic, Tanaka, Paper cut, OpenStreetMap, Parchment, Tactical or Cartoon. You can switch at any time. See Themes.

Add the map to the scene

Click Add Map to Scene: the map shows in the Game view at once. Press Play to drag and zoom it. For a corner minimap that follows the player, click Add Minimap instead (see Minimap and world map).

The map files are written to Assets/StreamingAssets/Worldprint/<scene>/ and ship with your build.

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